Last updated: 2026-06-03

God of War Laufey rebuilds the series’ combat around Faye. She does not wield the Blades of Chaos or the Leviathan Axe. Instead she fights with a massive magical sword bound to the ribbon guardian Rue, fluidly chaining ground and aerial attacks — and her signature move literally tears an enemy’s soul out of its body. The studio’s pitch: “fresh, yet familiar.”

Faye in combat with her massive magical sword, ground-to-air aerial fighting Faye moves “easily between ground and air without halting the action” — speed and momentum define her tempo.

The new weapon: a massive magical sword (Rue)

Faye is “no stranger to legendary weapons” — she was the previous owner of the Leviathan Axe. But in God of War Laufey she wields something new. Upon arriving in the Everywhen, she “earns the trust of the sword’s guardian Rue enough to use the blade in their fight to escape imprisonment.”

This is a massive blade paired with soul-manipulation abilities, designed for one-handed swordplay: “Faye nimbly hacks away at foes, including popping them skyward for air juggles, while using her free hand to utilize an array of magical abilities, such as blocking attacks.” The sword comes with an enchanted ribbon — Rue herself — that whips out during strikes. For more on Rue and Phranque, see Companions.

High-mobility combat: ground to air

The biggest structural change from Kratos’s combat is mobility. Per the official PlayStation Blog:

“By allowing Faye to move easily between ground and air without halting the action, we’ve refined a hyper-responsiveness to her combat… Her increased mobility adds a ton of offensive and defensive tools.”

A long-rumored detail is now confirmed: God of War Laufey brings back a jump button and dedicated aerial combat — a feature absent from the series for 13 years. “Speed, control, and relentlessness define the tempo of Faye’s combat. Building and maintaining momentum from one attack to the next, across the ground or into the sky, she creates a relentless onslaught against her foes.”

The Golden Hand: soul separation (officially confirmed)

Faye’s signature mechanic — officially confirmed by the PlayStation Blog, not inferred — is the soul-separation ability tied to the Golden Hand of the Jötnar:

“In the Everywhen, Faye can strike her golden palm at a foe with such force it detaches their soul from their body. From there, Faye can attack the soul directly, knock it into other enemies, and more — opening up combos.”

A detached soul is left “suspended in the air by a glowing tether,” leaving the enemy vulnerable to follow-up attacks. Because the Everywhen is “steeped in the oldest of magic,” “Faye’s own soul related abilities are greatly amplified” there. Cory Barlog frames the difference: “For Kratos, magic is a tool he wears on his belt. With Faye, magic is a part of her.”

Faye using the Golden Hand of the Jötnar to detach an enemy's soul (soul separation) The Golden Hand soul-separation mechanic — detach the soul, then attack it directly or throw it into other foes.

Mechanics at a glance

Mechanic What it does Status
Sword swordplayOne-handed strikes with the massive magical blade; nimble hacking.Confirmed
Aerial juggles & mobilityPop foes skyward; jump button; chain ground-to-air combos.Confirmed
Soul separationDetach an enemy's soul; attack it directly or throw it into other foes.Confirmed
Golden Hand soul-punchStrike the golden palm to "pop the soul out"; amplified in the Everywhen.Confirmed
Rue ribbon-whipThe enchanted ribbon extends during strikes — a ribbon-whipping move.Confirmed
Free-hand magic / blockingUse the off-hand for magical abilities such as blocking attacks.Confirmed
Phranque as trampolineThe cosmic cube doubles as a bounce pad to launch into the air.Inferred (from footage)

Faye wielding the legendary sword with Rue's enchanted ribbon extended Rue’s ribbon trails and extends during Faye’s strikes — the guardian and the blade fight as one.

Faye vs Kratos: how the combat differs

Faye

  • Fast, mobile; flows freely between ground and air.
  • One massive magical sword + Rue's ribbon.
  • "Magic is a part of her" — innate soul powers.
  • Aerial juggles and a jump button.

Kratos

  • Heavier, more grounded fighting style.
  • Leviathan Axe & Blades of Chaos.
  • "Magic is a tool he wears on his belt."
  • No dedicated jump / aerial combat system.

In short: Faye is built for speed, precision, and verticality, where Kratos is built for weight and impact. The studio “redesigned combat around her strengths” — leaning on her mobility and the soul magic that is intrinsic to who she is, while injecting “old school, classic DNA of the Greek era.” See the Faye (Laufey) character guide for how those powers tie to her lore.

Confirmed vs. Rumored

✓ Confirmed (official / on-record)

  • New massive magical sword bound to guardian Rue (not Blades/Axe).
  • Soul-separation via the Golden Hand — detach, attack, or throw the soul.
  • High-mobility ground-to-air combat with a returning jump button.
  • Rue's ribbon whips out during strikes; free hand casts magic / blocks.

? Rumored / Inferred

  • Skill trees, gear, and any RPG progression depth.
  • Exact inputs/combo strings for soul-separation follow-ups.
  • Phranque-as-trampoline and other footage-only details.
  • Full enemy/parry/dodge system specifics.

Sources

  1. PlayStation Blog — “First Look at God of War Laufey” (2026-06-02): soul separation, mobility, sword/Rue, “fresh yet familiar.”
  2. Game Informer — one-handed swordplay, air juggles, free-hand magic/blocking.
  3. Inven Global — “massive blade and soul-manipulation abilities… high-mobility combat.”
  4. Dot Esports — seamless ground-to-aerial movement; soul-separation crowd control.
  5. Insider Gaming — “God of War Laufey Has Jump Button & Aerial Combat” (first in 13 years).
  6. IGN — Cory Barlog: “For Kratos, magic is a tool… With Faye, magic is a part of her.”
  7. The Sixth Axis — ribbon-whipping move; “punch someone’s soul out of their body.”